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Old Mar 04, 2008, 03:25 PM // 15:25   #1
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Default Suggestion: Unlucky Title - Effect

Hello friends

A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke.

After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter!

Now, I had a NEW Idea relating to the Unlucky title and I would like to hear what you all have to think about it to see if ANet could possibly implement IT also.

Here is the general idea.

Whenever your playing guildwars and a purple item drops for your, people are always bummed out and the item is regarded as a bad sign. Well, what if it wasnt?

Although purple items are looked down on, they have a higher merchant sell rate then most oft he blue and white random drops that you do encounter. Meaning that there is SOME value to them.

What if your Unlucky title did just THAT?

What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different?

I woudnt have your Unlucky title affect drops from chest, as we all know there are enough of those already, but having the rank of your Unlucky title allocate more % drop of a purple instead of a white or blue random item would give you maybe not a reason to achieve unlucky, but at least some motivation.

Because as I stated earlier, allocating more purples instead of whites or blues would give you a few more gold at the merchant?

What do you all think? Having your Unlucky title in a move positive way yet not being 100% positive

Thank you for your time
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Old Mar 04, 2008, 03:33 PM // 15:33   #2
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not signed, because it has nothign to do with being unlucky and this effect would mean to you only a benefit in wealth, because when you get only more and more purples, instead of white/blue one,s you make over time far more money through selling loot.

thus meaning, those with more time become richer and richer, those with less time look as ever into the bucket


dumb idea. Giving Unlucky an effect is just silly and senseless. There simple exists nothing, that would make sense together with Unlucky as effect, because realistically seen, the effect would be BAD... and not something GOOD
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Old Mar 04, 2008, 03:34 PM // 15:34   #3
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It wouldnt been unlucky then do /notsigned
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Old Mar 04, 2008, 03:39 PM // 15:39   #4
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/not signed

bad/dumb idea for a "get rich quick" scheme

Also OP you owe $10 for the amount of time in my life I wasted reading your post.
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Old Mar 04, 2008, 03:45 PM // 15:45   #5
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Quote:
Originally Posted by Orange Milk
/not signed

bad/dumb idea for a "get rich quick" scheme

Also OP you owe $10 for the amount of time in my life I wasted reading your post.
You make that much in 15 seconds? We should switch jobs.
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Old Mar 04, 2008, 03:47 PM // 15:47   #6
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Quote:
Originally Posted by Zodiak
Hello friends

A long time ago, some of my friends and I were discussing lockpicks and how they should give you Lucky points whenever they retained and unlucky points whenever they broke.

After agreeing on that, I decided to post our findinds here and behold, the lucky/unlucky lockpick system had been implemented shortly thereafter!

That already happens and /notsigned no affect for unlucky title should be good
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Old Mar 04, 2008, 04:18 PM // 16:18   #7
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The unlucky title is just a side-effect title. It's 'part' of the lucky title.
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Old Mar 04, 2008, 05:10 PM // 17:10   #8
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I can understand people not agreeing with the idea but you dont have to call it a "dump" one.

I work very hard sometimes thinking of new interesting ideas.

You all seemed to have liked my idea for Lucky/Unlucky points for lockpick retention/loss, which was implemented

And if you really like to talk about it, the the same basic principles occur with the Identification, lucky and Chest runner titles, since they allow you a higher salvage %, higher lockpick retention, etc, thus making more money. Same principle with people with more time on their hands, since time = money then more time = more money.

I just wanted to share my thoughts outloud. True I asked for oppinions, I just thought "dumb idea" wasnt very constructive, simply say you could always say you simply disagree.
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Old Mar 04, 2008, 05:18 PM // 17:18   #9
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/not signed

trying to add more effects and game mechanics will hinder the development and production of gw2 QUIT TRYING TO GET SHIT ADDED!!!
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Old Mar 04, 2008, 05:35 PM // 17:35   #10
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Quote:
Originally Posted by majikmajikmajik
/not signed
QUIT TRYING TO GET SHIT ADDED!!!
Very constructive. Just remember that the Weapon Contest Entries still havent been added yet, so you should to not add those then.

I can understand people disagreeing but from an implementation stand-point its a matter of using a code search for drop rates, adding a few lines that require drops to check your unlucky and then tweak white and blue drop % to lower and purple drop % to increase

Im positive its more then that but its less work then the lockpick mechanics.

I can see that people have a different oppinions about my idea and I accept that.
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Old Mar 04, 2008, 05:47 PM // 17:47   #11
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/notsigned

A stupid afk title like this should not give a positive benifit.
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Old Mar 04, 2008, 09:01 PM // 21:01   #12
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Quote:
Originally Posted by Darkobra
You make that much in 15 seconds? We should switch jobs.
Nah, I don't make that much, I added a high percentage for pain and undue suffering.
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Old Mar 04, 2008, 09:24 PM // 21:24   #13
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Making white/blue items drop as purple instead of white/blue would provide more money to that player - as you stated. This would be LUCKY. If you want to make an idea like this for UNLUCKY, it should be reversed. Purple items drop as white/blue more often.

/unsigned

Quite trying to redefine what unlucky is. You want to get stuff for being lucky, and credit it to the Unlucky title.
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Old Mar 04, 2008, 09:28 PM // 21:28   #14
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Quote:
Originally Posted by Zodiak

What I propose is that your Unlucky title not exactly make you unlucky, but allocate more of the white and blue drops, to be Purple! Woudnt that be different?
You want the unlucky title to make cheaper items worth more at the merchant? that seems very unlucky-like.

/notsigned
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Old Mar 04, 2008, 10:03 PM // 22:03   #15
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Unlicke other titles, unlucky it's just a side effect of another title. It can't have any purpuse but a possible surprise and useless one saved by Anet for later on.

Until then, it should stay useless. It's a title about being unlucky. People usually never pursue bad luck. Giving it any kind of benefit would be... illogic.

The benefits are in it's brother title: Lucky.

Maybe Lucky could have two benefits instead of one to compensate. But never unlucky should have one.
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Old Mar 04, 2008, 10:14 PM // 22:14   #16
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The higher your unlucky title is the greater the chance that when you open a chest you find .....................................








.............................. nothing.
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Old Mar 04, 2008, 10:24 PM // 22:24   #17
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Yeah.... You're so unlucky that you get rarer drops than the average player.... See where it stops making sense? Don't even mind the fact that title grinders now pretty much get more money than people who play for fun.
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Old Mar 04, 2008, 11:06 PM // 23:06   #18
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then when you get a purple you get Lucky points! The when you don't you get unlucky points! But then when you get blues you get lucky for not getting white, and when you get white you get unlucky, so I get two max titles in an hour

/notsigned
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Old Mar 05, 2008, 12:20 AM // 00:20   #19
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Quote:
Originally Posted by quickmonty
The higher your unlucky title is the greater the chance that when you open a chest you find .....................................

.............................. nothing.
You forgot the part where you break your lockpick on the ascalonian chest too.

/notsigned
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Old Mar 12, 2008, 11:49 AM // 11:49   #20
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A slight variation on this idea:

How about if you use a lockpick and it breaks AND you get a purple, you get unlucky points?

I tend to agree that unlucky points shouldn't have a benefit, but how about a way to work that title while using the moneysink lockpicks?
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